Jan works on physical and virtual architectures that explore and challenge the boundaries of the built environment and the socio-cultural context. Starting with a task, he looks into its potential and identifies the key qualities to be designed and produced. Close attention is paid to the material that brings the concept to life and amplifies it. Resulting architectures range in scale from an object to public space.
Jan graduated in architecture and urbanism from Czech Technical University in Prague (2012, Bc.) and Delft University of Technology (2015, MSc.). During his studies he looked into the use of computation in architecture and assisted with design and construction of two houses in Amsterdam-North (Zondag CS Architecten) that were involved in a “zelfbouw” initiative. His graduation project proposes a 4D strategy for utilization of three high-rise buildings (Marconi towers, Rotterdam). A virtual interactive 4D model would collect, predict and negotiate the inhabitants’ present and future needs. The physical spaces would gradually take the form from the up-to-date model by means of transformable “connectors” and “dividers”. A specific, yet temporal spatial qualities adequate to the current use would emerge.
In 2014 Jan exhibited with Hyperbody an interactive-performing environment called roboZoo. After his studies Jan co-organised workshops on computational design and fabrication (‘zero-order’ collective). In 2016 worked in robotic production unit at MX3D. Since 2017 Jan collaborates on and initiates building projects and spatial interventions.